A game in the making
How does science get from the deep sea to a museum?
People always ask me the same things: what is down there, what life on a ship is like, how the tools work, and how all of that finds its way back to land, into classrooms and museums. So I am building a game that shows it, in the open, with an AI as my studio partner. Come and help.

Concept art for the game's museum (AI-generated, work in progress): island pavilions in a lagoon under one floating canopy, inspired by new coastal museums in China.
Field Notes (working title) is a browser game for kids aged 8 to 12. You are the research partner of Mio Aoki, a young marine scientist at a big, imaginary ocean museum. When a class is on its way and the topic is outside her expertise, she calls a friend in the field, and you jump in: as a science intern on a boat, a diver, an assistant in a ship's lab. You do the real task, bring the data back, and build a museum station the class can try.
Latest from the devlog
Why "a way of thinking"
"Science is a way of thinking much more than it is a body of knowledge." Carl Sagan
The game is not about memorising facts. It is about how scientists notice, ask, measure, make mistakes, check again and share what they found, and about how everyone in the story is both a teacher and a learner.